Final Rendered Frontal View - Rendered in Substance Painter
Final Rendered Back View - Rendered in Substance Painter
Close up of Otus's face Render - Rendered in Substance Painter
Right Side Head Render - Rendered in Substance Painter
Left Side Head render - Rendered in Substance Painter
Render shot of Otus's face and feather trims - Rendered in Substance Painter
3D Re-imagine of Otus in Owlboy by D-Pad Studios - Rendered in Substance Painter
Render shot of the Gauntlets texture - Rendered in Substance Painter
Close-up of Otus render - Rendered in ZBrush with 'Default.ZPR'.
Whole view render of Otus - Rendered in ZBrush with 'Default.ZPR'.
Back-view close up - Rendered in ZBrush with 'Default.ZPR'.
Back-view render - Rendered in ZBrush with 'Default.ZPR'.
Concept Coloured character sheet of Otus redesign - Coloured and painted in Clip Studio Paint
Concept character sheet of Otus's redesign - Drawn and rendered in Clip Studio Paint
A remaking fanart piece of the hero 'Otus' in 'Owl Boy', a platform videogame produced through D-Pad Studio. It was an overall 2D design into 3D through the likes of ZBrush, retopology in Maya, and UV's in Substance Painter. This study took 9 weeks of design work, in duration for my dissertation on 'stylized protagonists.'