Character Study - Otus - Owlboy

Final Rendered Frontal View - Rendered in Substance Painter

Final Rendered Frontal View - Rendered in Substance Painter

Final Rendered Back View - Rendered in Substance Painter

Final Rendered Back View - Rendered in Substance Painter

Close up of Otus's face Render - Rendered in Substance Painter

Close up of Otus's face Render - Rendered in Substance Painter

Right Side Head Render - Rendered in Substance Painter

Right Side Head Render - Rendered in Substance Painter

Left Side Head render - Rendered in Substance Painter

Left Side Head render - Rendered in Substance Painter

Render shot of Otus's face and feather trims - Rendered in Substance Painter

Render shot of Otus's face and feather trims - Rendered in Substance Painter

3D Re-imagine of Otus in Owlboy by D-Pad Studios - Rendered in Substance Painter

3D Re-imagine of Otus in Owlboy by D-Pad Studios - Rendered in Substance Painter

Render shot of the Gauntlets texture - Rendered in Substance Painter

Render shot of the Gauntlets texture - Rendered in Substance Painter

Close-up of Otus render - Rendered in ZBrush with 'Default.ZPR'.

Close-up of Otus render - Rendered in ZBrush with 'Default.ZPR'.

Whole view render of Otus - Rendered in ZBrush with 'Default.ZPR'.

Whole view render of Otus - Rendered in ZBrush with 'Default.ZPR'.

Back-view close up - Rendered in ZBrush with 'Default.ZPR'.

Back-view close up - Rendered in ZBrush with 'Default.ZPR'.

Back-view render - Rendered in ZBrush with 'Default.ZPR'.

Back-view render - Rendered in ZBrush with 'Default.ZPR'.

Concept Coloured character sheet of Otus redesign - Coloured and painted in Clip Studio Paint

Concept Coloured character sheet of Otus redesign - Coloured and painted in Clip Studio Paint

Concept character sheet of Otus's redesign - Drawn and rendered in Clip Studio Paint

Concept character sheet of Otus's redesign - Drawn and rendered in Clip Studio Paint

A remaking fanart piece of the hero 'Otus' in 'Owl Boy', a platform videogame produced through D-Pad Studio. It was an overall 2D design into 3D through the likes of ZBrush, retopology in Maya, and UV's in Substance Painter. This study took 9 weeks of design work, in duration for my dissertation on 'stylized protagonists.'